Anticheat System Based on Reinforcement Learning Agents in Unity

نویسندگان

چکیده

Game cheating is a common occurrence that may degrade the experience of “honest” players. It can be hindered by using appropriate anticheat systems, which are being considered as subset security-related issues. In this paper, we implement and test an system whose main goal to help differentiate human players from AI For purpose, first developed multiplayer game inside engine Unity would serve framework for training reinforcement learning agent. This agent thus learn bots within game. We implemented Machine Learning Agents Toolkit library, uses proximal policy optimization algorithm. state machines, perform certain actions depending on condition satisfied. Two experiments were carried out testing showed promising results identifying artificial

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Hierarchical Functional Concepts for Knowledge Transfer among Reinforcement Learning Agents

This article introduces the notions of functional space and concept as a way of knowledge representation and abstraction for Reinforcement Learning agents. These definitions are used as a tool of knowledge transfer among agents. The agents are assumed to be heterogeneous; they have different state spaces but share a same dynamic, reward and action space. In other words, the agents are assumed t...

متن کامل

Teaching on a budget: agents advising agents in reinforcement learning

This paper introduces a teacher-student framework for reinforcement learning. In this framework, a teacher agent instructs a student agent by suggesting actions the student should take as it learns. However, the teacher may only give such advice a limited number of times. We present several novel algorithms that teachers can use to budget their advice effectively, and we evaluate them in two ex...

متن کامل

Agents Teaching Agents in Reinforcement Learning

Using reinforcement learning [4] (RL), agents can autonomously learn a control policy to master sequential-decision tasks. Rather than always learning tabula rasa, our recent work [5, 7, 8] considers how an experienced RL agent, the teacher, can help another RL agent, the student, to learn. As a motivating example, consider a household robot that has learned to perform tasks in a household. Whe...

متن کامل

Operation Scheduling of MGs Based on Deep Reinforcement Learning Algorithm

: In this paper, the operation scheduling of Microgrids (MGs), including Distributed Energy Resources (DERs) and Energy Storage Systems (ESSs), is proposed using a Deep Reinforcement Learning (DRL) based approach. Due to the dynamic characteristic of the problem, it firstly is formulated as a Markov Decision Process (MDP). Next, Deep Deterministic Policy Gradient (DDPG) algorithm is presented t...

متن کامل

Programmable Reinforcement Learning Agents

We present an expressive agent design language for reinforcement learning that allows the user to constrain the policies considered by the learning process.The language includes standard features such as parameterized subroutines, temporary interrupts, aborts, and memory variables, but also allows for unspecified choices in the agent program. For learning that which isn’t specified, we present ...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

ژورنال

عنوان ژورنال: Information

سال: 2022

ISSN: ['2078-2489']

DOI: https://doi.org/10.3390/info13040173